19 June 2012

Tekumel

I've acquired a copy of Gardasiyal: Adventures on Tekumel, and I've been considering trying out a game of Tekumel to see what it's like.  I've been doing a lot of reading about the setting and what people who've run it have to say.

It does sound interesting, so a long-time gaming buddy and I have got the notion to go through character generation as a test drive.  I've also been reading Dave Morris' Tirikelu rules for Tekumel, they look concise and seem to have the flavour of the game built-in, perhaps they'll work better than Gardaiyal.  We'll find out soon.

Fizzle

The fall gaming thing fizzled out after a few weeks, largely my own fault -- I simply didn't have the energy to put into it.  We played a multi-session one-shot of Stuart Robertson's Citadel of Evil mini-module using the Swords & Wizardry White Box rules.

Everyone had a lot of fun and it was great to rediscover the joys of playing an rpg that fit into less pages than the character generation section of many "modern" rpgs.  Seyoung, my wife, had never played a role playing game before; she had a lot of fun and thought she'd enjoy more.

We had started generating characters for Traveller (Classic) and were ready to begin, but it kind of got lost pre-Christmas.  I'll have to see about firing it up again sometime during the summer for a session or two.