22 December 2012

Codifying "Player Agency" is bad.

Random Wizard's post about simplifying calculations got me thinking about the d20 mechanic.

Using the same mechanic for everything (the d20-roll-high) is one of a few things that I took away from the d20 system as a good idea.

 I still think that they let the whole feat and skill thing get out of hand, though, with 3.0/5. They tried to make everything a skill or feat instead of keeping it fast and loose. Codifying too many things can actually rob the players of "agency".

Fair and flexible adjudication of the game is a better plan. And it makes the person running the game feel less like a robot and more like a participant in something fun, a shared experience.

18 October 2012

My Secret Shame (well, one of many)

Your results:
You are Will Riker
Will Riker
85%
Spock
72%
James T. Kirk (Captain)
65%
Chekov
60%
Geordi LaForge
60%
Worf
60%
Deanna Troi
60%
An Expendable Character (Redshirt)
60%
Mr. Scott
55%
Jean-Luc Picard
55%
Leonard McCoy (Bones)
45%
Data
41%
Mr. Sulu
40%
Uhura
35%
Beverly Crusher
15%
At times you are self-centered
but you have many friends.
You love many women, but the right
woman could get you to settle down.
Click here to take the Star Trek Personality Test

19 June 2012

Tekumel

I've acquired a copy of Gardasiyal: Adventures on Tekumel, and I've been considering trying out a game of Tekumel to see what it's like.  I've been doing a lot of reading about the setting and what people who've run it have to say.

It does sound interesting, so a long-time gaming buddy and I have got the notion to go through character generation as a test drive.  I've also been reading Dave Morris' Tirikelu rules for Tekumel, they look concise and seem to have the flavour of the game built-in, perhaps they'll work better than Gardaiyal.  We'll find out soon.

Fizzle

The fall gaming thing fizzled out after a few weeks, largely my own fault -- I simply didn't have the energy to put into it.  We played a multi-session one-shot of Stuart Robertson's Citadel of Evil mini-module using the Swords & Wizardry White Box rules.

Everyone had a lot of fun and it was great to rediscover the joys of playing an rpg that fit into less pages than the character generation section of many "modern" rpgs.  Seyoung, my wife, had never played a role playing game before; she had a lot of fun and thought she'd enjoy more.

We had started generating characters for Traveller (Classic) and were ready to begin, but it kind of got lost pre-Christmas.  I'll have to see about firing it up again sometime during the summer for a session or two.